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As 15th giveaway we raffle: 1x Reveal Sound Spire

To take part in this giveaway, post a comment on this post and answer the following task:

Explain ADSR Envelope

If you need help, please watch our video tutorial here on YouTube. (German with English subtitles)

15. Reveal Sound Spire

Manufacturer’s website

From 01.12. to 24.12.2023 we will post an Xmas giveaway with a raffle every day at 00:00 (CET). Registered users of the Audiosteps app can take part in the raffles for free. Participation in each daily prize draw is possible on the same day of the post until 23:59 (CET). Physical products are only shipped within the EU.

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  1. ADSR is short for Attack, Decay, Sustain and Release.
    Attack is the time how fast the volume will go to max
    Decay is the time how fast the volume will go after previous attack from max level to sustain level.
    Sustain is the sound level of the sustained sound after Attack+Decay.
    Release is the fade out from Sustain to 0db after releasing key.

  2. ADSR stands for attack, decay, sustain and release. This describes 4 essential components within a sound, representing the four stages of modulation. An ADSR envelope allows a producer to change these components within different sounds to result in a coherent track overall.

  3. ADSR = short for Attack, Decay, Sustain and Release.
    The envelope can be applied to volume or a filter.

    Attack controls how fast the sound/filter is faded in to a peak amplitude.

    Decay controls the time the amplitude goes down after the first initial impact.
    Short decays give a more “plucky” sound, as longer decays sound smoother.

    Sustain controls the volume of a sound/filter after the decay’s inital hit.
    Sustain and Decay are closely connected. At maximum sustain, the sound/ filter will keep going, at minimum sustain, it depends on the length of the decay how long it takes to fade out.

    Release controls the time it takes to fade out the sound/filter.
    And again, it is connected to the stages before. If the sound/filter has a long decay, it will fade out smoothly, depending on the value. If the decay is very short, release is not that important.

  4. ADSR
    Attack (How long the sound fades in)
    Decay (Peak after attack)
    Sustain (How long the sound stays at one volume)
    Release (How long it takes for the sound to go quiet again)

  5. ASDR stands for Attack, Sustain, Decay, and Release. These terms are commonly used in the context of sound synthesis and music production to describe the different phases of a sound.

  6. Attack = ist die Zeit vom Drücken der Taste bis zum Maximalpegel
    Decay = nach der Attackzeit fällt der Ton auf die Lautstärke des Sustains ab
    Sustain = dann wird der Ton im Sustainbereich solange gehalten, wie die Taste gedrückt wird
    Release = Nachdem die Taste loslassen wird, klingt der Ton in der eingestellt Dauer und Lautstärke des Releasewertes aus

  7. The ADSR envelope is a controller for sound. It stands for Attack, Decay, Sustain, and Release. Attack is how quickly a sound starts, Decay is how it fades after the initial hit, Sustain is the level it maintains while a note is held, and Release is how it fades out when you let go. Shaping the way a sound behaves over time.

  8. ADSR is the acronym to define:
    A = Attack – It starts from the moment you “press” the key until it reaches its maximum, which is when the decay phase begins.
    D = Decay – It is the time it takes for the sound to go from the maximum attack time to its initial level.
    S = Sustain – It is the level that prevails while the key is “pressed.”
    R = Release – It starts as soon as you “release” the key.
    It is the time it takes for the sound to go from sustained level to disappear.